Sandbox_EN = {
  Sandbox_AirbobbelzLoot = "MaD Zombie Loot",
  Sandbox_airbobbelzLootGlobal = "Global Multiplier",
  Sandbox_airbobbelzLootGlobal_tooltip = "Global multiplier for all zombie loot added by this mod. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootChanceMaxCondition = "Chance of Max Condition",
  Sandbox_airbobbelzLootChanceMaxCondition_tooltip = "Percent chance items in dead zombie inventory will have 100% condition",
  Sandbox_airbobbelzLootMinimumCondition = "Minimum Item Condition %",
  Sandbox_airbobbelzLootMinimumCondition_tooltip = "Minimum condition of items found. 0 means broken. Between 0 and 100",
  Sandbox_airbobbelzLootChanceMaxDrainable = "% Chance of Drainables being full",
  Sandbox_airbobbelzLootChanceMaxDrainable_tooltip = "Percent chance that drainable items -- duct tape, glue, etc -- will be full",
  Sandbox_airbobbelzLootMinimumDrainable = "Minimum Drainable",
  Sandbox_airbobbelzLootMinimumDrainable_tooltip = "Minimum amount of drainable percent left in drainable items. Between 0 and 100.",
  Sandbox_airbobbelzLootLooseBulletRolls = "Rolls for loose bullets",
  Sandbox_airbobbelzLootLooseBulletRolls_tooltip = "Rolls for loose bullets that are spawned next to spawned guns. In Vanilla PZ, each spawn may result in 5 or so bullets, but some mods such as Britas reduce this to 1 bullet per roll.",
  Sandbox_airbobbelzLootLooseBulletMultiplier = "Loose bullets Multiplier",
  Sandbox_airbobbelzLootLooseBulletMultiplier_tooltip = "Multiplier to apply to amount of loose bullets spawned (with and without guns). Separate from Ammo Multiplier. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootAmmo = "Ammo Multiplier",
  Sandbox_airbobbelzLootAmmo_tooltip = "Multiplier to apply to built-in probabilities for finding random loose ammo not necessarily associated with a spawned weapon. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootAmmoBox = "Ammo Box Multiplier",
  Sandbox_airbobbelzLootAmmoBox_tooltip = "Multiplier to apply to built-in probabilities for finding ammo boxes. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootMelee = "Melee Weapons Multiplier",
  Sandbox_airbobbelzLootMelee_tooltip = "Multiplier to apply to built-in probabilities for finding melee weapons. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootPistol = "Pistols Multiplier",
  Sandbox_airbobbelzLootPistol_tooltip = "Multiplier to apply to built-in probabilities for finding pistols. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootLongGun = "Long Guns Multiplier",
  Sandbox_airbobbelzLootLongGun_tooltip = "Multiplier to apply to built-in probabilities for finding long guns like rifles and shotguns. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootOtherGuns = "Other Guns Multiplier (modded weapons)",
  Sandbox_airbobbelzLootOtherGuns_tooltip = "Only applies to Brita weapons if that mod is enabled. Multiplier to apply to built-in probabilities. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootCanned = "Canned Food Multiplier",
  Sandbox_airbobbelzLootCanned_tooltip = "Multiplier to apply to built-in probabilities to canned food. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootOtherFood = "Other Food Multiplier",
  Sandbox_airbobbelzLootOtherFood_tooltip = "Multiplier to apply to built-in probabilities for other food like candy and chips. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootResource = "Resources Multiplier",
  Sandbox_airbobbelzLootResource_tooltip = "Multiplier to apply to built-in probabilities for resources like tape and glue. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootBag = "Bags Multiplier",
  Sandbox_airbobbelzLootBag_tooltip = "Multiplier to apply to built-in probabilities for bags like shopping and grocery bags. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootGunBag = "Gun Bags Multiplier",
  Sandbox_airbobbelzLootGunBag_tooltip = "Multiplier to apply to built-in probabilities for gun cases. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootJunk = "Junk Multiplier",
  Sandbox_airbobbelzLootJunk_tooltip = "Multiplier to apply to built-in probabilities for junk like rubber bands and empty bottles. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootOutfit = "Outfit Loot Multiplier",
  Sandbox_airbobbelzLootOutfit_tooltip = "Multiplier to apply to built-in probabilities for all outfit-specific items. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootBagContents = "Bag Contents Loot Multiplier",
  Sandbox_airbobbelzLootBagContents_tooltip = "Multiplier for contents of containers (bags/gun cases/etc) that appear on zombies. Out of 100 (meaning 100 is 1x, 200 is 2x, 50 is 0.5x)",
  Sandbox_airbobbelzLootExtra = "Multiplier for all extra tables",
  Sandbox_airbobbelzLootExtra_tooltip = "Multiplier to apply to built-in probabilities for sandbox-defined items below. A value of 100 here will be 1x default distribution; 200 will be 2x; 50 will be 1/2; etc",
  Sandbox_airbobbelzLootExtraRollEach = "Extra Rolls (each)",
  Sandbox_airbobbelzLootExtraRollEach_tooltip = "Additional Items to roll for each zombie. Separate items with semicolon ';'. For example 'Paper:0.1;Axe:1' add 0.1% chance for paper and 1% of axe. Alternate syntax for >1 item is for example 'item:Money,chance:0.1,more:10,moreChance:50;' which adds 0.1% chance to drop Money with 10 extra rolls, 50% chance each to add 1 Money per extra roll. Chances are between 0 and 100 and can be decimal.",
  Sandbox_airbobbelzLootExtraRollOne1 = "Extra Rolls (one) Set1",
  Sandbox_airbobbelzLootExtraRollOne1_tooltip = "Set of items where for each zombie, one item will be randomly chosen from the list and then rolled. IE zombie loot will have at most one item from this list. For example 'Paper:0.1;Axe:1'. Chances are between 0 and 100 and can be decimal.",
  Sandbox_airbobbelzLootExtraRollOne2 = "Extra Rolls (one) Set2",
  Sandbox_airbobbelzLootExtraRollOne2_tooltip = "Set of items where for each zombie, one item will be randomly chosen from the list and then rolled. IE zombie loot will have at most one item from this list. For example 'Paper:0.1;Axe:1'. Chances are between 0 and 100 and can be decimal.",
  Sandbox_airbobbelzLootExtraRollOne3 = "Extra Rolls (one) Set3",
  Sandbox_airbobbelzLootExtraRollOne3_tooltip = "Set of items where for each zombie, one item will be randomly chosen from the list and then rolled. IE zombie loot will have at most one item from this list. For example 'Paper:0.1;Axe:1'. Chances are between 0 and 100 and can be decimal.",
  Sandbox_airbobbelzLootRemoveItems = "Remove Items",
  Sandbox_airbobbelzLootRemoveItems_tooltip = "Items to remove from zombie loot added by this mod. Separated by semicolon, for example 'Axe;Money;Newspaper;Radio.WalkieTalkie5' will remove Axe, Money, Newspaper, and 'Walkie Talkie 5' items from all regular zombie and outfit-specific loot. For items in 'Base' type, for example 'Base.Axe', leave out 'Base.' from item name. Does not affect vanilla drops or drops added by other mods."
}
